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Grimvault

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Devlog

  • Update .61
    October 11, 2026 by Levyathin
    1
    #Update
    Small update!! This isn't big by any means but I might as well it get it out there. Added new Assets Remodeling on some creatures and skins Added credits scene Updated damage numbers Extra skill tree/... Continue reading
  • Update .6
    October 08, 2026 by Levyathin
    Hey everyone! It's been a bit since my last post, and honestly a LOT has changed. I kind of went down a rabbit hole with this one, so grab a drink, because this is a long one. The short version: the g... Continue reading
  • Update .55
    October 06, 2026 by Levyathin
    1
    I've been working on changing things slowly to 3D entirely inside godot. I used the 2.5D as a Segway and launched what I had but I've had enough time to mess around and finish the final 3D Integration... Continue reading
  • Update 0.5
    October 05, 2026 by Levyathin
    1
    #Devlog
    Grimvault: Rebuilt in Godot Grimvault has moved from its original Python/pygame version to the Godot engine and is now a mobile game for Android. Here's what's new. --New engine, new look-- Rebuilt fr... Continue reading
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